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Medieval Windmill

The goal for this project was just getting more confident with 3D modeling topology and meshes.
Until now all the modeling and rendering was done in Rhinoceros and Nurbs mathematics, much easier to model for Architecture Visualization but a lot more difficult for adding small details and texturing, therefore the need to study freeform 3D modeling.
Relizing this project I learned a lot of basic commands for blender and the likes, texturing and several modifiers for adding detail.
This has put the basics for my thesis project on which I am working on now.

Whole view

Whole view

Texture mapping each segment of the trusses and moving the UVmaps of each piece gives the impression of different objects.

Texture mapping each segment of the trusses and moving the UVmaps of each piece gives the impression of different objects.

Studying the support for the walkway of the upper floor took me a while but came out beautifully.

Studying the support for the walkway of the upper floor took me a while but came out beautifully.

A good texture with a height map lets add you more detail with no effort at all, just add a displace modifier and reduce the number of poligons with a decimate.

A good texture with a height map lets add you more detail with no effort at all, just add a displace modifier and reduce the number of poligons with a decimate.

Study of the suport beams and trusses, together with the bow window and the ground floor stairs.

Study of the suport beams and trusses, together with the bow window and the ground floor stairs.